August 1st, 2012
Wait – what’s that? You want me, Nik Faulkner, Head of Animation at Littleloud, to tell you about how I created this image that was featured in 3D Artist magazine? Of course! Littleloud love to talk about the creative process, and we really, really love expressive characters. So any excuse to spend some quality time talking about animation is pretty cool with us. Sit down, get a cuppa, and we can have a look at the process of making Tara come to life!
This image started with some… read more
July 11th, 2012
Last weekend, Brighton played host to Rezzed, the brand new PC and indie games show. It was brilliant – an excellent range of games, developer talks and people dressed as Giger’s Alien.
I wasn’t just there for the free badges, though. On Saturday, I participated in the Rock, Paper, Shotgun game jam – a frankly terrifying event where a dozen or so developers were given a theme, about six inches of desk space and one hour to produce a game.
I’m delighted to say that I made something… read more
July 5th, 2012
The Thrill Electric, the digital comic we created with Hat Trick Digital, was one of our most technically challenging projects. Each of the ten episodes features hundreds of images, camera effects and animations, integrated videos, music and sound effects – and all in a stunning interactive 3D environment. This is all possible due to the comic engine we built from scratch for this project, which we’ve nicknamed Lumi.
We knew from the start that we wanted to push the boundaries of digital… read more
April 5th, 2012
Last weekend was the MolyJam, an international games making event celebrating the work of Twitter games designer Peter Molydeux – an affectionate parody of visionary games designer Peter Molyneux.
We at Littleloud sponsored the Brighton outpost, providing beer and pizza to the developers, artists, musicians and designers who turned up to create games in just 48 hours.
I can personally vouch for the fortifying effect of the beer and pizza, as I was one of those developers. I took the following… read more
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