Taking a key action sequence from the movie, we recreated the Monaco vintage car race scene in 3D to let you play from the villain’s point of view, exploding race cars and generally causing chaos.
This game was our second project using Unity3D. We used the PhysX engine and the Detonator framework to ensure slick gameplay and enormous explosions We also built an in-house pipeline to get our Lightwave models working in the Unity environment.
Localised for 18 languages, Slash and Burn was promoted across Paramount Pictures’ key International territories.