March 1st, 2012
In 2011 we reached the grand old age of ten. Pretty old, huh?
Over the years we’ve created a huge body of work and earned some rather prestigious awards. We’ve also been very lucky to work with some really amazing people along the way; writers, actors, developers, designers, illustrators, animators, producers, clients and commissioners.
And on turning ten, and being so very grown up, you want to change a few things, define your character, maybe jazz yourself up with a new outfit to express your newly… read more
February 29th, 2012
Earlier this month, Simon and I spoke at Bit of Alright, a games design conference in London.
Our session was on emotion in games – and, more specifically, how games designers can bring the narrative and mechanics of games together to create emotionally resonant moments for the player.
Long story short, we’re interested in making the player feel like they’re there. We think that a good way of doing that is to make the player feel the same thing that their character is feeling, by … read more
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