February 29th, 2012
Earlier this month, Simon and I spoke at Bit of Alright, a games design conference in London.
Our session was on emotion in games – and, more specifically, how games designers can bring the narrative and mechanics of games together to create emotionally resonant moments for the player.
Long story short, we’re interested in making the player feel like they’re there. We think that a good way of doing that is to make the player feel the same thing that their character is feeling, by … read more
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