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	<title>Littleloud &#187; Darren Garrett</title>
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		<title>Goodnight and Good Luck</title>
		<link>http://littleloud.com/2013/07/goodnight-and-good-luck/</link>
		<comments>http://littleloud.com/2013/07/goodnight-and-good-luck/#comments</comments>
		<pubDate>Sun, 28 Jul 2013 21:59:25 +0000</pubDate>
		<dc:creator>Darren Garrett</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://littleloud.com/?p=2893</guid>
		<description><![CDATA[<p>All good things must come to an end, and after thirteen years as one of the UK&#8217;s MOST AMAZING creative game &#38; animation studios, we have decided to take our bow and say farewell. As anyone who&#8217;s done it can tell you, it&#8217;s hard work running a studio, and after a year of ups and downs it felt like the right time to let it go and explore other creative ventures.</p>
<p>Don&#8217;t be sad though. We&#8217;ve got a <a href="http://www.youtube.com/watch?v=hk7G_3bMoAc" target="_blank">soundtrack</a> to this post that may only make sense at the end of this tale.</p>
<p>We want to say... <a href="http://littleloud.com/2013/07/goodnight-and-good-luck/" class="read_more">read more</a></p>]]></description>
				<content:encoded><![CDATA[<p>All good things must come to an end, and after thirteen years as one of the UK&#8217;s MOST AMAZING creative game &amp; animation studios, we have decided to take our bow and say farewell. As anyone who&#8217;s done it can tell you, it&#8217;s hard work running a studio, and after a year of ups and downs it felt like the right time to let it go and explore other creative ventures.</p>
<p>Don&#8217;t be sad though. We&#8217;ve got a <a href="http://www.youtube.com/watch?v=hk7G_3bMoAc" target="_blank">soundtrack</a> to this post that may only make sense at the end of this tale.</p>
<p>We want to say thank you to all the talented people that have made this company the success it has over the years; those that have been in for the long haul, those who were there at the start, those that became part of the extended family and those who contributed so much to make Littleloud the place it was.</p>
<p>You were all brilliant. Except you. Only kidding. You were wonderful too.</p>
<p>While we really don&#8217;t want to name names, as it&#8217;s a long list, a special shout goes to Head of Production, Anna Morris, who over this last year has done a stunning job of looking after all of us. Thanks dear.</p>
<p>We also want to say thank you to all the people we&#8217;ve worked with over the years, especially those that kept coming back to us with money to make different exciting things, those that took a chance on us and and our ideas, and those that enabled us to make some of our best work.</p>
<p>You also were brilliant.</p>
<p>However, we are still aiming to get our last game, Sticks and Stones, out in the next few months. Keep an eye on <a href="http://twitter.com/littleloud" target="_blank">@littleloud</a> or <a href="http://twitter.com/mrdarrengarrett" target="_blank">@mrdarrengarrett</a> for news, and you can still catch David, Simon and me on our Littleloud emails for the immediate future as we forge our way into a bright new shiny future.</p>
<p>Finally, we&#8217;d like to say good bye to our dear friend Nik Faulkner who died after a long illness in June. Nik was our Head of Animation, 3D, Video, &amp; whatever else the job required, and without him we would not have been able to realise some of our ridiculously over-ambitious ideas. He made the impossible possible.</p>
<p>His attitude, positivity and creativity brought an incalculable amount to the studio. Even when ill he still kept plugging away, unable to let his mind rest, making short films in the moments he felt up to it. And despite that illness, the quality of his &#8216;tinkering&#8217;  meant that Lightwave asked him to show his work as part of their main reel at <a href="http://s2013.siggraph.org" target="_blank">SIGGRAPH 2013</a>. You can see that work here…<a href="https://vimeo.com/nikfaulkner/videos" target="_blank">vimeo.com/nikfaulkner/videos</a>. We will greatly miss him, the creative bounce and banter, the grounding he brought with his &#8216;dreams &amp; reality&#8217; board, and let&#8217;s not forget the &#8216;nut&#8217; incident.</p>
<p>So why that tune? Well Nik chose that to make his last exit knowing that it would make us smirk when at our lowest point, and I thought I&#8217;d borrow his last idea to sign out on, in tribute to him and all the other people over the years that made Littleloud such a great place.</p>
<p>Adios Amigos.</p>
<p>OKLOVEYOUTHANKSBYE x</p>
<p>Darren Garrett, July 2013</p>
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		<title>Goodbye Littleloud, 2001-2011</title>
		<link>http://littleloud.com/2012/03/goodbye-littleloud-2001-2011/</link>
		<comments>http://littleloud.com/2012/03/goodbye-littleloud-2001-2011/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 17:27:43 +0000</pubDate>
		<dc:creator>Darren Garrett</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[about]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[darren garrett]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[digital media]]></category>
		<category><![CDATA[digital production]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[interactive drama]]></category>
		<category><![CDATA[littleloud]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[news games]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[story]]></category>

		<guid isPermaLink="false">http://www.littleloud.com/?p=1371</guid>
		<description><![CDATA[<p>In 2011 we reached the grand old age of ten. Pretty old, huh?</p>
<p>Over the years we’ve created a huge body of work and earned some rather prestigious awards. We’ve also been very lucky to work with some really amazing people along the way; writers, actors, developers, designers, illustrators, animators, producers, clients and commissioners.</p>
<p>And on turning ten, and being so very grown up, you want to change a few things, define your character, maybe jazz yourself up with a new outfit to express your newly... <a href="http://littleloud.com/2012/03/goodbye-littleloud-2001-2011/" class="read_more">read more</a></p>]]></description>
				<content:encoded><![CDATA[<p>In 2011 we reached the grand old age of ten. Pretty old, huh?</p>
<p>Over the years we’ve created a huge body of work and earned some rather prestigious awards. We’ve also been very lucky to work with some really amazing people along the way; writers, actors, developers, designers, illustrators, animators, producers, clients and commissioners.</p>
<p>And on turning ten, and being so very grown up, you want to change a few things, define your character, maybe jazz yourself up with a new outfit to express your newly matured persona.</p>
<p>Which brings us to where we’re at as we go into our twelfth year. We felt that it was time for a change, more than a surface re-design, but something substantial to reflect how we&#8217;ve evolved, to define who we are and where we&#8217;re going.</p>
<div>
<p>Let’s explain&#8230;</p>
<p>&nbsp;</p>
<p><strong>Why Story?</strong></p>
<p>This is at the heart of everything we do, and is the common theme that runs through all our projects. We love to merge digital and traditional skills to create new ways of telling stories across platforms and genres.</p>
<p>We take immense care crafting our stories, (and so were pretty happy when The Curfew was nominated for best game writing by the Writers Guild).</p>
<p>&nbsp;</p>
<p><strong>Why Play?</strong></p>
<p>Because we make games. We make games that have a theme and a purpose. We make games that use story and mechanics to create depth and connect emotionally with the audience.</p>
<p>We also make games with meaning, games that explore diverse and sometimes tricky issues, as in our largest projects where we’ve dealt with subjects such as crime, civil liberties, and global sweatshop economics.</p>
<p>We make games that explore what games can mean and what they can do, and can ultimately connect with people in a way that other mediums can’t.</p>
<p>&nbsp;</p>
<p><strong>Why Motion?</strong></p>
</div>
<p>Animation, design and film are part of our DNA. It brings our projects and stories to life in beautiful 2D and 3D.</p>
<p>&nbsp;</p>
<p>How’s that sound?</p>
<p>&nbsp;</p>
<div>
<p>Not content with a makeover, we’re also expanding our global reach by exploring game and animation opportunities in South East Asia and Singapore, headed up by co-founder and MD David Jacklin (although through the wonders of Facetime and Skype it’s as though he’s still here). Simon Parkin has now stepped up as our Head of Games and is responsible for our gaming strategy. We also have a new Head of Business Development , Gavin White, who is responsible for driving new clients and areas of growth.</p>
<p>&nbsp;</p>
<p>So that’s it. New logo, new site, new us.</p>
<p>&nbsp;</p>
<p><strong>Welcome to Littleloud 2012. We hope you like it.</strong></p>
</div>
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